Post by Quote58 on Oct 7, 2012 13:22:21 GMT -5
Hello people. Metroid : Advent is a mini hack separate from my full hack, which I'm still in planning for. Advent, meaning waiting, is not a demo, but a hack of it's own. It does however showcase some of my custom gfx, which will be in the full hack. Advent includes 3 boss fights, over 20 items, beam doors, and tons of custom gfx.
Advent has 4 areas:
Jungle,
Chozo Ruins,
SubAqueous,
And the final area, which I won't spoil with a picture.
Credit:
-Approx. 8 hex edits found by various people
-Sadi/kej spinjump patch
-Rakki door speed ups patch
-Sadi beam split asm
-DSO tileset repoint [super useful]
-about 90% of the gfx are done by me, however some zm chozo blocks as well as zm plants were used, and I used Red Monkeys gfx collection so their all on one line. Other gfx here and there such as the leaves in Jungle, which were originally from Charmander106. I'll be editing them further as the hack is updated btw
-Beam door hex tweaks courtesy of Black Falcon.
I will be updating this hack to include more places to go, items to get, and bosses to fight. For now though, there are 10 missile packs (total of 105 missiles), 8 energy tanks, and 2 heavy missile packs. The ending % does not reflect that, but you can simply check with here to see.
So, this thread is to discuss the hack and if you have any bugs to point out, please do so.
One more thing, what's next for the hack?
Well here are some things I intend for it:
-another boss fight
-many new rooms, possibly a new area
-huge expansion on final area and secret area
-some asm I haven't had time to incorporate, but will only take a minute to make
-a few new items, one being a new beam
-x-ray visor/scope will be an optional item
-new enemy gfx, including bosses
and probably much more, keep in mind that this is version 0.32
dl.dropbox.com/u/60276829/Metroid%20Advent.IPS
Advent has 4 areas:
Jungle,
Chozo Ruins,
SubAqueous,
And the final area, which I won't spoil with a picture.
Credit:
-Approx. 8 hex edits found by various people
-Sadi/kej spinjump patch
-Rakki door speed ups patch
-Sadi beam split asm
-DSO tileset repoint [super useful]
-about 90% of the gfx are done by me, however some zm chozo blocks as well as zm plants were used, and I used Red Monkeys gfx collection so their all on one line. Other gfx here and there such as the leaves in Jungle, which were originally from Charmander106. I'll be editing them further as the hack is updated btw
-Beam door hex tweaks courtesy of Black Falcon.
I will be updating this hack to include more places to go, items to get, and bosses to fight. For now though, there are 10 missile packs (total of 105 missiles), 8 energy tanks, and 2 heavy missile packs. The ending % does not reflect that, but you can simply check with here to see.
So, this thread is to discuss the hack and if you have any bugs to point out, please do so.
One more thing, what's next for the hack?
Well here are some things I intend for it:
-another boss fight
-many new rooms, possibly a new area
-huge expansion on final area and secret area
-some asm I haven't had time to incorporate, but will only take a minute to make
-a few new items, one being a new beam
-x-ray visor/scope will be an optional item
-new enemy gfx, including bosses
and probably much more, keep in mind that this is version 0.32
dl.dropbox.com/u/60276829/Metroid%20Advent.IPS